Graveyard Keeper

Apr. 13th, 2026 10:28 am
renegadefolkhero: (Default)
[personal profile] renegadefolkhero

Graveyard Keeper has been on my list forever, but I never got around to it until the game was made free to advertise the upcoming sequel. I assumed it was Stardew Valley with Dead People, but it's really only superficially similar in terms of the overall game loop. This game is more crafting-focused, with a surprising amount of detail regarding corpse preparations, embalming, etc. This is a portal fantasy, sort of, and darkness is afoot, as there are witches being burned at the stake and the game allows selling cadaver flesh as meat or making candles out of body fat. There is farming, but it's simplified (you don't have to water crops and they don't wither as far as I can tell) and it's mostly intended to create ingredients for the wide-ranging crafting system.

Early game is a little stressful, as you're constantly running out of energy. New corpses arrive on a regular basis and it can be a struggle to inter them timely between the other chores, and if you don't, the body quality decays, which impacts your cemetery rating. Once you settle into the game, you have to trade carrots to get body deliveries, which helps a lot and lets the player control the pacing, and you can also grow and cook carrots for an easy energy boost so you don't have to constantly forage for berries and mushrooms. It also took me a while to finally generate blue points for upgrades, so I was still in limbo for a while needing to progress but being unable to do so until I unlocked the church and the ability to give sermons, and in turn, study items for blue points.

There is A LOT of walking around, and very often, walking to place, realizing you need certain items to repair a bridge or whatever, and having to walk all the way back. I found myself needing to consult a wiki a lot, because a lot of aspects of the game aren't explained or easily discoverable. There is a lot of crafting, and a lot of ingredient creation or foraging are required. Some areas are deliberately tedious, like the swamp, which is difficult to traverse, and if you get to the end and don't have the equipment to build a bridge you have to walk aaaaall the way back.

That being said, I've been sucked into this game over the past few days. I like upgrading and maintaining the cemetery, and I kinda like how sprawling the main area is. The forest and surrounding areas FEEL big, remote, and unexplored. A significant gameplay strategy is finding ways to make ingredient gathering more convenient, so you can cut logs or stone slabs and carry them back to your house, but you can only carry one log or slab at at time. Hopefully there's some kind of cart later.

The amount of work required for crafting ingredients, considering how much stuff needs to be crafting, can be pretty time-consuming. I've reached a point now where I just carry around a big stack of nails, planks, hinges, etc., and I still manage to find myself in situations where I don't have what I need. The sequel appears to emphasize automation which, at least at this stage in the original game, would help. The only automation I've found so far is the furnace, which I can use to create iron bars from ore.

I'm definitely enjoying this one for what it is, there is always something to do and I really like the cemetery maintenance aspect, but I'm already at the point where the more advanced crafting is getting a bit tedious. I find myself taking notes to keep up with what ingredients are needed for what project and help remember where things are on the map, which just emphasizes the lack of useful in-game information. But I think this will definitely be a one-and-done for me, and not a game I revisit. The game is a bit too stingy in terms of time management, and while it definitely fits the pseudo-medieval vibe, the devs have made very intentional choices to create player inconvenience and those limitations become more annoying as time goes on.

x-posted from .club Read more... )

Resident Evil Requiem [2026]

Apr. 12th, 2026 10:53 pm
myrmidon: ([film;] are we sure this is secure?)
[personal profile] myrmidon posting in [community profile] icons
Resident Evil Requiem (2026)
[ leon s. kennedy ]


[ here @ [community profile] axisandallies ]

multifandom icons.

Apr. 11th, 2026 09:12 pm
wickedgame: (Ilya & Shane | Heated Rivalry | Green)
[personal profile] wickedgame posting in [community profile] icons
Fandoms: Addicted, Bridgerton, Cobra Kai, Elite, Guardian, I'll Turn Back This Time, Mako Mermaids, One Piece, Shadowhunters, Superman & Lois, Zorro

elite-08x07arabiannights (1).png onepiece-2x05summerstorm.png illturnback-1x03.png
the rest are HERE[community profile] mundodefieras 

The Mia Ballard/Shy Girl Thing

Apr. 11th, 2026 05:59 am
renegadefolkhero: (Default)
[personal profile] renegadefolkhero

I've been sitting on this for a bit, chewing on it, and my takeaway is Hatchette is full of assholes.

I was already annoyed by the innovative new tradpub acquisition process wherein the indie author does all the work (gets the idea for the book, writes the book, edits the book, gets a cover for the book, publishes the book, does the marketing for the book, builds the platform, attracts readers, gains momentum, starting selling lots of books) and Hachette swoops in to offer a deal and take the lion's share of the profits, because Traditional Publishers Don't Actually Know How to Sell Books They Just Sorta Get Lucky Sometimes (United States v. Penguin Random House and Simon & Schuster), and letting the author do literally everything and establish the book has legs saves them the trouble.

The only thing worse is the audio pubs hoovering up every audio book right they can find by low-balling clueless indies with pocket change offers. (Do your research and counter-offer Podium. I'm begging you.)

Hatchette knew what they bought. They knew the beef with the stolen cover, they knew the rumors the book was written with AI. They thought they could make a buck off Mia Ballard with frankly minimal effort on their part, and they didn't care about the AI stuff until they started to get heat. Then, instead of supporting the author THEY APPROACHED, they threw her to the curb like trash.

When faced with accusations of stolen cover art, Hatchette actually commissioned A DIFFERENT artist to do a similar cover instead of working with the og artist. (?WTF?)

Now, Hatchette has the gall to say they are "committed to protecting creative expression." Eat my whole ass.

Wanna sign with trad? Better be sure, because once these people get their hooks into your book anything goes.

Anyway, my official stance on is it ok to use AI in your self-published book is: Fuck Hachette.

Rimworld Icons

Apr. 8th, 2026 07:24 pm
tally: (rimworld anomaly)
[personal profile] tally posting in [community profile] icons
I made some Rimworld icons of all the storytellers plus DLC mascots!



The rest are HERE at [community profile] rimworld!

50 Easter and Spring Icons

Apr. 4th, 2026 11:43 am
casey28: (easter black cat)
[personal profile] casey28 posting in [community profile] icons
casey28 easter 2026-1.jpg casey28 easter 2026-2.jpg casey28 easter 2026-3.jpg

More icons here at my journal

Resident Evil Requiem [2026]

Apr. 2nd, 2026 12:28 am
myrmidon: ([mu;] i did something bad.)
[personal profile] myrmidon posting in [community profile] icons
Resident Evil Requiem (2026)
[ leon s. kennedy ]


[ here @ [community profile] axisandallies ]

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